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WHO AM I...

"Man for special tasks", "man for everything", "one-man army".

 

In the world of film and 3D, a one-man ninja with a strong emphasis on creating tools that will then improve my work. I love finding cheap ways to expensive things and telling the exciting stories. I am no stranger to being a leader - I have created a large database of artists for this purpose, searching for the biggest (yet unnoticed) talents in the world.

 

Privately - A big child. I like to build abstract objects like a swing or a tub of balls in my apartment.

TIMELINE

AniHQ

BALLOONITES

(SERIE)

PRIVATE PERSON

CLAY BIBLE

(SERIE)

Generalist 3D (Modeling, Material Artist, Character Artist,

Concept-Artist, Compositing, Geometry Nodes)

Lead Animator, Generalist 3D (Modeling, Material Artist, Character Artist, Rigger, Sculptory, Concept-Artist, Storyboard, Compositing, Renderings)

MegaPixel Studio S.A.

IESABELE

(GAME)

STAR DRIFTERS

DRIFTLAND

(GAME)

Fixing models, Rigger, Texture artist

Animator 3D, Rigger, Technical Artist

QVERTY

(VR/AR)

F4 DIGITAL

(ADS)

Art Director, Generalist 3D (Character Artist, Rigger, Animator), Unity (Advanced Shaders, Import), DTP (website, business card, logos)

Generalist 3D (Modeling, Material Artist, Character Artist, Animation, Rigger, Sculptory, Compositing)

(ADS)

F4 LED MEDIA 24

SIMPLE FRAME

(ADS)

Generalist 3D (Modeling, Material Artist, Character Artist, Animation, Compositing)

Generalist 3D, Animation, Graphic designer

BREAKTHRU FILMS (practice)

THE FLYING MACHINE

(STOPMOTION)

Scenography artist, Sculpting in clay, Doll Armature maker

SKILLS

MAIN

• Art Director / Animator Lead

• Character Animation

• Character Modeling

• Enviromental Modeling

• Advanced Rigging

• Concept-art / Storyboard Artist

• Light Artist

• Advanced Shaders & Textures (Blender, Unity)

• GeoNodes / Generators / Addons scripting

• Post-Production / Rendering / Video Editing

ADDITIVE

• Importing to Unreal / Unity

• FX (Blender)

• Sculpting stones

• Scenography Designer

• Basic Scripting in C++ / C# / Python

• Graphic Designer (logos, websites)

• Photography

• Traditional painting and sculpting

• Stopmotion

• Scriptwriting

 AWARDS

SCHOOL

Victory in GameJam (NPG in Vistula)

- GAMEDEV SCHOOL in Warsaw

- ACADEMY OF ARTS (Faculty of Visual Arts -Technical theater, film and television) 3 years

- NATIONAL SCHOOL of FINE ARTS (Painting and gilding techniques)

SOFTWARE

3D GRAPHICS

BLENDER 3D

3D MAX (old version)

Substance Painter

3D Coat

GAME ENGINE

Unity3D (Amplify Shader)

Unreal (Importing)

2D GRAPHIC

Krita

Adobe Photoshop (old)

CorelDraw (old)

InkScape

VIDEO EDITING

Adobe Premiere Pro

Pinacle

Edius

ResolveDaVinci (beginner)

COMPOSITING

Nuke (only 2D)

Natron

Adobe After Effects

BLENDER 3D (compositing)

OTHER

Stable Diffusion

Basic scripting in C++/C#/Python

GET IN TOUCH:

Tel: +48 509 230 808

Email: marcintomaszjustyn@gmail.com

ul. Topolowa

Mińsk Mazowiecki, Poland

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